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Risk of Rain 2 survivors in the original promotional illustration
Tier ListsConfirmed

Risk of Rain 2 Item Tier List

Quick Answer

These editorial priorities emphasize useful first stacks in ordinary runs. Balance movement, damage, and defense, then check each trigger. Void corruption replaces counterparts, and Hallowed systems are outside this generic ranking.

For a general Risk of Rain 2 item tier list, prioritize a functioning combination of movement, damage, and defense rather than collecting only the highest-ranked damage item. Hopoo Feather, useful movement speed, strong damage triggers, and reliable defensive tools can each solve a problem that another damage stack leaves untouched. A particular survivor or inventory can raise a situational item well above its general placement.

These are editorial priorities for ordinary runs, with the first useful stack emphasized. They are not official ratings, measured win rates, or a guarantee that every S-tier pickup is the best choice in your current shop. The tables cover established passive items and selected expansion additions. Hallowed items, Hexes, N'tormat pages, and equipment have different conditions and are not forced into the same generic passive-item ranking.

Read the rating together with its condition

S indicates broadly valuable utility or a strong effect when the usual trigger is available. A indicates a high-priority item with a clear build or encounter condition. B indicates a useful situational pickup. C indicates a narrower benefit whose opportunity cost should be checked before printing or choosing it over another item of the same rarity.

A tier is a decision aid, not an instruction to delete everything below it. On a normal run, taking a free useful pickup and spending a printer's resources are different decisions. An item can be worth carrying without being worth trading away your movement and defense to acquire several additional stacks.

Current problemCheck before choosing another damage item
You cannot leave an enemy's attack areaMovement speed, another jump, or a practical utility option
Groups survive after the first killArea effects and damage that spreads between targets
A single important enemy takes too longBurst triggers, sustained on-hit effects, or armor reduction
You recover too slowly between encountersRegeneration or healing that fits your movement pattern
You die during a committed attackProtection and the route available after the attack

Different items solve these gaps under different conditions. Read whether the effect needs a kill, a critical hit, an enemy within a distance, an active shield, or a skill returning from cooldown. The requirement can matter more than the effect's rarity.

Common-item priorities

TierItemWhy it is usefulCondition to check
SPaul's Goat HoofUnconditional movement speedReassess control as speed rises
SMochaAttack speed and movement togetherWhether your kit benefits from both
AEnergy DrinkStronger sprint movementYou must be sprinting
ASoldier's SyringeFaster attacks and applicable skill rhythmsThe selected skill's actual speed interaction
ALens-Maker's GlassesCritical chance for appropriate attacksRailgunner converts it into critical damage
AGasolineHelps a kill damage a surrounding groupAn initial enemy must die
ACrowbarStrong damage to fresh high-health targetsIt stops applying after the target passes the threshold
AFocus CrystalDamage against nearby enemiesThe enemy must be within thirteen meters
AOddly-shaped OpalArmor while out of dangerThe protection is conditional
ACautious SlugRecovery outside combatIt does not provide the same recovery during constant pressure
A, build dependentBackup MagazineMore secondary chargesYour secondary must benefit from extra stock
A, build dependentTri-Tip DaggerBleed opportunities on repeated hitsTrigger frequency depends on the attacks used
BRepulsion Armor PlateFlat reduction to incoming hitsMany small hits and one huge hit are different problems
BTopaz BroochBarrier after killsA boss without adds gives fewer triggers
BDelicate WatchExtra damage while preservedDropping below its health threshold breaks it
B, specialistBustling FungusHealing after remaining stationaryMoving away ends the intended setup
B, specialistBison SteakBonus maximum healthParticularly relevant when Growth uses bonus health
C, situationalBundle of FireworksDamage from interactable activationUseful interactables must be near the fight
C, situationalWarbannerA local attack and movement boostYou need to make use of the banner's area

Crowbar is a clear example of a high placement with a limit. It is valuable for a large opening shot, but another stack does not solve sustained damage against an already injured boss. Focus Crystal similarly supports close combat without becoming universal extra damage from every distant attack.

Crowbar item icon
Bustling Fungus item icon with a green mushroom cluster

Bustling Fungus changes substantially on Engineer's stationary turrets. A general B placement describes the requirement to stand still; a turret that naturally maintains that condition can make the same item a central part of the build. Rank the item against the survivor's behavior rather than treating the general letter as immutable.

Uncommon-item priorities

TierItemMain roleCondition to check
SHopoo FeatherAnother jump and more route optionsUse it to avoid attacks and navigate deliberately
SAtG Missile Mk. 1Strong chance-based damage on hitsRepeated attacks and proc behavior affect opportunities
S, burst buildsKjaro's BandFlame damage after a qualifying high-damage hitDamage threshold and recharge
S, burst buildsRunald's BandIce damage and slow after a qualifying hitDamage threshold and recharge
AUkuleleDamage across nearby targetsTargets need to be available within the chain's range
AWill-o'-the-wispArea damage following a killIt needs the first kill
AWax QuailA stronger sprinting jump routeLearn the travel distance before a risky jump
ARose BucklerArmor while sprintingStanding still changes the benefit
A, equipment buildsFuel CellEquipment stock and cooldown supportThe equipment must be useful often
A, cooldown buildsBandolierSkill resets through ammunition dropsYou must reach the drop
A, critical buildsHarvester's ScytheHealing on critical hitsEnough critical attacks to provide recovery
A, critical buildsPredatory InstinctsAttack speed from critical hitsMaintain the triggering attack rhythm
BOld GuillotineExecute low-health elitesIt does not replace all boss damage
BInfusionBonus health developed through killsTime and kill opportunities to build it
BDeath MarkMore damage to sufficiently debuffed enemiesYou need four distinct debuffs
C, situationalLepton DaisyHealing during the Teleporter eventIts restricted event timing
C, situationalSquid PolypA temporary turret from interactablesWhether the turret is placed near meaningful combat
Kjaro's Band item icon

The Bands are high priorities when your kit can reliably produce the qualifying hit. Their trigger is deterministic and followed by a recharge. Do not assume Luck makes them activate after every attack. AtG and Ukulele use chance-based triggers, so their evaluation follows different mechanics even though all three may appear in a damage inventory.

Death Mark is another important conditional pickup. It becomes strong when the inventory and skills can provide four debuffs. Without that setup, the headline damage increase is not a passive bonus that automatically applies to every enemy. Check the actual debuff sources before making it a printer priority.

Legendary priorities and the inventory they need

TierItemMain reason to value it
S, proc builds57 Leaf CloverImproves applicable random effects through favorable rerolls
SBrilliant BehemothAdds explosive damage to attacks
S, repeated hitsSymbiotic ScorpionPermanently reduces enemy armor through hits
ACeremonial DaggerHoming daggers continue damage after kills
ADio's Best FriendA consumable recovery from death
A, utility buildsHardlight AfterburnerExtra utility charges and reduced utility cooldown
A, skill buildsAlien HeadBroad skill cooldown reduction
A, missile buildsPocket I.C.B.M.Additional missiles from relevant items and equipment
A, critical buildsLaser ScopeMore damage from critical strikes
A, drone buildsSpare Drone PartsStrengthens drone attacks and support
A, group fightsNetworked SufferingLinks infected enemies through pooled damage
B, healing buildsRejuvenation RackStronger healing that needs a useful healing source
B, healing buildsAegisBarrier from healing beyond full health
B, close combatFrost RelicA growing close-range damage area after kills
B, buff buildsGrowth NectarStat increases from maintained buffs
B, temporary-loot setupsSubstandard DuplicatorTemporary copies following item pickups

A legendary's rarity does not remove its setup condition. Laser Scope is much less informative as a priority if your important attacks seldom critically strike. Aegis needs healing beyond full health. Spare Drone Parts needs a drone-oriented contribution. Choose the effect the inventory can use, rather than assuming the rarest border must be the best answer to the current fight.

Clover does not improve every effect with a number in its description. Tougher Times is explicitly unaffected by Luck, and threshold-based Band triggers are not random rolls. The October 2026 update also fixed a potentially infinite Runic Lens and AtG chain. Rank a damage setup for its supported interactions rather than an old infinite-loop claim.

Selected expansion items deserve condition-aware ratings

Bolstering Lantern is a strong attack-speed candidate when enemies or allies remain nearby. Hiker's Boots rewards striking enemies from a higher elevation with critical chance and critical damage stacks. Both can be valuable, but you still need to satisfy the spatial condition instead of expecting the same benefit during every empty stretch of a stage.

Kinetic Dampener supplies armor while you have shield and a pulse when the shield breaks. Its value depends on preserving or recovering that shield condition. Faraday Spur builds charge through movement and changes jump behavior, so practice its release before treating an unfamiliar charged jump as a safe traversal tool.

Networked Suffering uses infected enemies and a global damage pool. The current structured effect is not a simple claim that every target always receives one hundred percent of every other target's direct hit immediately. Evaluate it as a group-damage system with its pooling behavior, rather than relying on an older simplified comparison.

Orphaned Core has a practical cleansing interaction when petted, alongside its friendly unit behavior. A low opinion of its visible damage does not justify describing it as literally doing nothing. Likewise, temporary copies from Substandard Duplicator can be useful for the period they remain active, while still being different from permanent inventory growth.

Evaluate Void corruption as a replacement decision

Void items replace their ordinary counterparts, including existing stacks and later pickups while the Void item remains in the inventory. That makes a high rating more complicated than simply adding another effect. You are accepting one mechanic and giving up another.

Safer Spaces trades Tougher Times' chance-based block for a recharging block. Plasma Shrimp trades AtG for shield-dependent missiles on hits. Polylute trades Ukulele's spreading lightning behavior for another damage pattern. Each can be powerful, but the ordinary item's role may be exactly what your current inventory needs.

Lysate Cell turns Fuel Cells into special-skill stock and cooldown support. That is excellent for some special-oriented builds, including the extra-turret opportunity on Engineer, but it can undermine an equipment-centered plan. Weeping Fungus changes stationary healing into sprinting healing, which is useful for moving survivors while losing the stationary turret interaction.

Read the counterpart before collecting the Void item. A simple S rating cannot tell you whether the conversion will remove a condition you were relying on. The right decision accounts for the existing stacks, survivor skills, equipment plan, and whether the replacement solves the current gap.

Use printers and choices without hollowing out the build

Before trading items, identify what the exchange may remove. A damage printer can be attractive while still leaving you too slow or too fragile if you commit the entire rarity pool. Preserve the minimum movement, recovery, and defensive functions the run currently needs.

Ask what the next stack changes. The first Hopoo Feather adds a route option you did not have; another conditional damage item may only add value during a window you already handle comfortably. Repeated stacks and first stacks are different comparisons.

Use the tables to narrow a choice, then apply the actual conditions. Keep enough damage to clear, enough movement to choose a safe position, and defense or recovery that fits your combat rhythm. That produces a functioning inventory across normal loot variation instead of a collection of high-ranked names whose triggers your survivor rarely uses.