The new survivors in Risk of Rain 2's Hallowed Concepts expansion are Acolyte and Enforcer. Enforcer is available by default when you own and enable the expansion. Acolyte must be unlocked through A Broken Ritual. Choose Enforcer for directional shielding and a stance-based gun, or Acolyte for extracted-soul combos, unusual recovery rules, and a temporary transformation.
Hallowed Concepts released on October 8, 2026. Its new characters are separate from the free update's additional skills for existing survivors. Owning the base game lets you use the free-update changes, but it does not give selectable access to the two expansion survivors.
Check ownership before looking for an unlock
One player owning Hallowed Concepts can enable its monsters, stages, and items for a cooperative lobby. That sharing does not let every player select Acolyte or Enforcer. Players without the expansion also cannot permanently unlock its new content simply by participating in the owner's run.
If you bought the expansion and want to try a new survivor immediately, check that it is enabled and select Enforcer. His basic availability does not require a secret boss, a long achievement chain, or the older community Enforcer mod.
If you want Acolyte, complete the survivor unlock and then select her for a later run. Reaching Hallowed Concepts stages as another character is a route toward that unlock, not proof that the selectable survivor has already been earned.
Compare the two new survivors
| Feature | Enforcer | Acolyte |
|---|---|---|
| Basic availability | Default with Hallowed Concepts | A Broken Ritual unlock |
| Listed base health | 130 | 130 |
| Health gained per level | 39 | 39 |
| Listed base damage | 12 | 12 |
| Damage gained per level | 2.4 | 2.4 |
| Listed movement speed | 7 m/s | 7 m/s |
| Listed armor | 30 | 0 |
| Main weapon pattern | Gun changes with Defensive Stance | Glaive attacks and charged quickstrikes |
| Defining defensive mechanic | Directional shield and barrier support | Recoverable health spent through damage |
| Defining combat window | Stance changes and holdout beacon | Convictions leading to a Litany |
The similar base health and damage do not make their combat loops interchangeable. Enforcer changes how incoming attacks are handled. Acolyte changes how healing becomes current health and how her strongest window is reached.
Choose according to the system you want to learn, rather than assuming the latest survivor is automatically the strongest choice for every run or every player.
Enforcer gives you a readable starting loop

Enforcer's default primary, Trenchbroom, fires slugs outside Defensive Stance and piercing pellets inside it. The ordinary version holds six shells; the stance version holds nine.
Entering the stance switches and refreshes the primary. Leaving the stance also reloads ordinary Trenchbroom. Stance changes therefore affect both defense and ammunition rather than functioning only as a shield toggle.
Steel Protection blocks attacks whose path reaches the shield before Enforcer's body. It does not cover every direction. In Defensive Stance, movement falls to 32% of normal walking speed, sprinting is unavailable, and jumping becomes a short lunge.
A useful first-run loop is to shoot while moving normally, enter the stance when you can face incoming attacks, and leave it to reposition before being surrounded. The exact timing depends on the encounter, but the key is to notice the movement cost as well as the block.
Reactivating Steel Protection exits with a shield bash and can parry appropriately timed hits. Reflected attacks deal six times the damage of the blocked hit. Learn the incoming-hit timing before treating every ordinary shield block as a successful reflection.
Shield Tackle and Rally Point support different movement needs
Shield Tackle is Enforcer's default utility. It has two charges, blocks from the front while winding up and dashing, and can consume another charge for a longer dash when held.
It can move Enforcer toward a target or help him escape a poor position. Decide how far you want to travel before holding through both charges, because a longer approach also spends the charge you might otherwise use afterward.
Rally Point leaps and slams, then places a holdout beacon. The beacon grants barrier to allies inside when placed and supplies more barrier through kills made by allies within the zone.
This gives Enforcer a support contribution beyond blocking his own attacks. The beacon needs useful placement and activity in its area; an empty zone does not repeatedly generate the same kill-based barrier.
Big Man adds high-speed landing damage but does not protect ordinary falls from fall damage. Its visible impact blast should not be confused with the specific fall-damage immunity provided by certain movement skills.
Acolyte changes what healing means

Acolyte's default passive, N'kuhana's Grace, converts all healing and 40% of damage taken into recoverable health. Healing does not immediately restore the current health bar.
Skill damage sends healing orbs that spend this reserve. The ordinary passive's orb value is 6.5% of damage dealt, multiplied by the attack's proc coefficient. If the reserve is empty, there is no equivalent reserve available for those orbs to spend.
Recoverable health cannot exceed missing health and decays by 1% of maximum health each second. It also grants attack speed according to how much of maximum health is stored. This creates an incentive to use the reserve through active combat, rather than treating it as permanent protection.
That is the main adjustment when learning Acolyte. Stopping all attacks and waiting for ordinary healing behavior is different from safely maintaining skill damage. The survivor's recovery asks you to connect the reserve-generating part of the loop with the reserve-spending part.
Extract souls and choose safe melee positions
Bola Throw gathers up to five enemies and extracts their souls toward Acolyte. Damage to an extracted soul is also dealt to its owner, allowing you to affect an enemy through a nearer target. Bosses are not pulled in, but their souls can still be extracted.
Blade Sling places a damaging glaive and allows a later dash to it. Used after the souls have appeared, it can support attacking the soul and its owner together when the positioning lines up.
Blade Slice supplies ordinary melee attacks and quickstrikes. Hold primary and press Jump for an upward quickstrike, or Sprint for a forward lunge. These charged attacks provide movement as well as damage.
A first attempt should focus on understanding where the extracted targets appear and where the utility dash will land. Using every movement charge to reach one enemy can leave you with fewer ways to escape after the attack.
Sacrifice leads to the Anima Harvester window

Sacrifice deals 1000% damage and gives two Convictions when its hit lands, plus one more on a kill. At seven Convictions, it becomes the selected Litany.
The default Dark Summons Litany transforms Acolyte into the Anima Harvester. It resets skill cooldowns and supplies a powerful temporary combat and recovery window. Seven Convictions last about nine seconds, so transformation is not a permanent alternate character state.
During Dark Summons, all missing health becomes recoverable health and the reserve stops decaying. Damage from any source produces stronger healing orbs that spend it. Use the window with enemies available to damage rather than spending most of it traveling.
The transformed form has its own attacks, including piercing waves, seeking chains, and a storm that can be empowered through reactivation. When the Litany ends, Acolyte returns to her normal form with the same health percentage and reset skill cooldowns.
That return is part of the loop. A strong transformed encounter does not remove the need to generate Convictions again and maintain normal-form recovery afterward.
Understand Acolyte's survivor unlock at a high level
A Broken Ritual requires reviving the Fallen Acolyte within Soulbound Threshold. The route passes through a Shrine of Descent trial and the realm's ritual, ending in a two-phase Anima Harvester fight.
In solo play, the Shrine of Descent route requires at least one N'tormat Page. Cooperative teams require four, nine, or sixteen total Pages for two, three, or four players. Consumed Pages count, while Shredded Pages do not.
After the Harvester's second phase dies, interact with the Fallen Acolyte and offer a qualifying permanent Healing or Food-related item. One copy is consumed. Simply defeating the boss and leaving does not perform that final revival.
This is a survivor unlock, not an alternate skill or cosmetic reward. Once it completes, choose Acolyte on the survivor screen and learn the default combat loop before deciding which alternate slots to pursue.
Existing survivors also received new skills
The October 8 free update adds unlockable skills for six existing survivors: Commando Sabotage, Huntress Laser Cyclone, Acrid Cloying Breath, Artificer Tectonic Blast, Engineer Laser Cutter, and REX Proliferation.
Those additions expand existing loadouts rather than adding six selectable characters. If you prefer a survivor you already know, the update gives another reason to inspect that character's new skill challenge instead of assuming you must buy the expansion to see any gameplay change.
When choosing the next run, separate four decisions: the survivor you can select, the expansion content enabled, the combat skills equipped, and the cosmetic appearance. Keeping those choices distinct makes the new-character selection screen and its locked rewards easier to understand.
